AI Insights · Timothy · April 2024
Top 5 Horror Games on iOS in Central America Q1 2024
The performance of the top 5 horror games on iOS in Central America during Q1 2024 showed varied trends, with significant shifts in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 horror games on iOS in Central America exhibited diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
Identity V from NetEase Games saw its weekly revenue peak at approximately $3K in early February, before gradually declining to around $1.1K by mid-March. Weekly downloads started at 568 and dropped to a low of 102 in early March, but witnessed a resurgence to 477 by the end of the quarter. Active users fluctuated throughout the quarter, starting at 5.1K, dipping to around 4.1K, and then climbing back to over 5K by the last week of March.
Dead by Daylight Mobile by Behaviour Interactive Inc. experienced a notable peak in weekly downloads, reaching 2.8K in early March. Revenue patterns showed minor fluctuations, with a high of $1.6K in early February and a low of $927 in early March. The active user base was robust, peaking at over 10K in early March before settling at around 9.1K by the end of the quarter.
Mystery Matters from Playrix demonstrated a significant spike in weekly downloads, with numbers soaring to 3.2K in late February. Revenue saw a peak of $1.8K during the same period before stabilizing around $1.2K towards the end of March. Active users mirrored the download trend, peaking at 2.7K in late February and then stabilizing at approximately 1.3K by the end of the quarter.
Five Nights at Freddy's by Clickteam, LLC showed a declining trend in weekly revenue, starting at $2.7K in early January and dropping to around $700 by the end of March. Weekly downloads were relatively stable, fluctuating between 120 and 291. Active users decreased from 749 in early January to around 370 by the end of March.
Poppy Playtime Chapter 1 from Mob Entertainment, Inc exhibited a steady increase in weekly revenue, peaking at $1.6K in mid-February and ending the quarter at approximately $1K. Weekly downloads saw a significant rise from 133 in early January to 368 in early February, before settling around 222 by the end of March. Active users increased from 794 in early January to over 1K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.